Hue – Hyu, yu, hyoo or yoo

  1. The property of light by which the color of an object is classified
    as red, blue, green, or yellow in reference to the spectrum.
  2. Form or appearance.

Your Design Needs

  • Branding
  • Web
  • E-commerce
  • Applications
  • Animation
  • Video/Motion Graphics

At Huemans Inc, Graphic Design NY we pride ourselves on creating superior products for very competitive rates. Based in Astoria, NY, Huemans Inc. is an interactive media design and development firm run by UI designer and internet engineer Mike Gallina.

With more than 12 years of experience working as a developer/designer Mike has extensive experience architecting, engineering, developing and designing projects ranging from small scale web sites to enterprise level applications. Huemans clients have included Intel, The Food Network, HGTV, Fine Living, DraftFCB and several smaller companies. Come to us for internet applications, UI design, corporate branding, web advertising animation and motion graphics, video and sound editing and virtually any other graphic design needs. We are committed to producing the best work available while focused on helping to build our clients businesses fulliling their development needs. Though we are dedicated to helping to grow our local Astoria NY community we have clients all over the world.

CONTACT

Please contact us with your comments and questions.

Phone:
917-463-3982

Mailing Address:

P.O. Box 6553, Astoria NY 11106

Your Name (required)

Your Email (required)

Subject

Your Message

LEARN

SERVICES

Internet

* Websites And Web Applications
* Application Architecture
* E-Commerce
* Internet Advertising
* Banners
* Online Games
* Content Management Systems
* Rich Media
* Widgets

Creative

* Branding And Identity
* Interface Design
* Website Design
* Motion Graphics
* Music and Sound Design

Desktop

* Desktop Applications
* CD-ROM
* Kiosk

Elements And Principles of Design

Philosophy of Aesthetics  -Do aesthetics exist?

This information is from a great tutorial on John Lovett’s site, http://www.johnlovett.com

Great Elements of design References

http://www.squidoo.com/designelementsandprinciples

http://www.adidas.com/us/homepage.asp

http://1800tequila.com/essential/

http://www.ranchlinehunting.com/game-management

http://www.webaxes.com/2010/08/30-inspirational-websites/

 

DESIGN AND COLOUR

The elements and principles of design are the building blocks used to create a work of art. The elements of design can be thought of as the things that make up a painting, drawing, design etc. Good or bad – all paintings will contain most of if not all, the seven elements of design.

The Principles of design can be thought of as what we do to the elements of design. How we apply the Principles of design determines how successful we are in creating a work of art.

note – the  hyperlinks within the text of this page will open information in a new browser window. After you have read that information the window can then be closed leaving this window open.

THE ELEMENTS OF DESIGN

LINE

Line can be considered in two ways. The linear marks made with a pen or brush or the edge created when two shapes meet.

SHAPE

A shape is a self contained defined area of geometric or organic form. A positive shape in a painting automatically creates a negative shape.

DIRECTION

All lines have direction – Horizontal, Vertical or Oblique. Horizontal suggests calmness, stability and tranquillity. Vertical gives a feeling of balance, formality and alertness. Oblique suggests movement and action

see notes on direction

SIZE

Size is simply the relationship of the area occupied by one shape to that of another.

TEXTURE

Texture is the surface quality of a shape – rough, smooth, soft hard glossy etc. Texture can be physical (tactile) or visual.

see notes on texture

COLOUR

Also called Hue

see notes on colour

VALUE

Value is the lightness or darkness of a colour. Value is also called Tone

see notes on tonal contrast

THE PRINCIPLES OF DESIGN

BALANCE

Balance in design is similar to balance in physics

http://www.johnlovett.com/design1.jpg

A large shape close to the center can be balanced

by a small shape close to the edge. A large light

toned shape will be balanced by a small dark toned

shape (the darker the shape the heavier it appears to be)

GRADATION

Gradation of size and direction produce linear perspective. Gradation of of colour from warm to cool and tone from dark to light produce aerial perspective. Gradation can add interest and movement to a shape. A gradation from dark to light will cause the eye to move along a shape.

http://www.johnlovett.com/design2.jpg

REPETITION

Repetition with variation is interesting, without variation repetition can become monotonous.

http://www.johnlovett.com/repsq1.jpg

The five squares above are all the same. They can be taken in and understood with a single glance.

http://www.johnlovett.com/repsq2.jpg

When variation is introduced, the five squares, although similar, are much more interesting to look at. They can no longer be absorbed properly with a single glance. The individual character of each square needs to be considered.

If you wish to create interest, any repeating element should include a degree of variation.

CONTRAST

Contrast is the juxtaposition of opposing elements eg. opposite colours on the colour wheel – red / green, blue / orange etc. Contrast in tone or value – light / dark. Contrast in direction – horizontal / vertical.

The major contrast in a painting should be located at the center of interest. Too much contrast scattered throughout a painting can destroy unity and make a work difficult to look at. Unless a feeling of chaos and confusion are what you are seeking, it is a good idea to carefully consider where to place your areas of maximum contrast.

HARMONY

Harmony in painting is the visually satisfying effect of combining similar, related elements. eg.adjacent colours on the colour wheel, similar shapes etc.

DOMINANCE

Dominance gives a painting interest, counteracting confusion and monotony. Dominance can be applied to one or more of the elements to give emphasis

 

UNITY

Relating the design elements to the the idea being expressed in a painting reinforces the principal of unity.eg. a painting with an active aggressive subject would work better with a dominant oblique direction, course, rough texture, angular lines etc. whereas a quiet passive subject would benefit from horizontal lines, soft texture and less tonal contrast.

Unity in a painting also refers to the visual linking of various elements of the work.

http://www.johnlovett.com/design4.jpg

After studying these notes on the elements and principals of design, try this exercise

© JOHN LOVETT 1999

back to painting lessons

 

splashingPAINT – 16 new step by step video demonstrations on the new DVD

CLICK HERE FOR DETAILS

 

Aesthetics and Color

Aesthetics and Culture and Era

Aesthetics as applied to Narrative

Famous Classics

 

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DGIM 102 M02




Multimedia Tools
DGIM 102 M02
Course Outline

 

Instructor’s information
Name: Michael Gallina 
E-mail: huemansdesign@gmail.com 
Website: www.huemans.com
Office hours: By appointment
Course information
Term and date: Fall 2011
Course number and section:DGIM 102  M02         
Credits: 3
Meeting times: Fridays 2:20 – 5:20 pm       
Building and room number: MC 61, room 922
Required texts (including ISBN numbers)
No Required Text books

Course description from catalog
This course introduces the student to image, text, animation, digital audio and video in digital industry standard imaging tools as applied to media rich interactive implementations such as web sites and mobile applications. Students also consider design as it applies to using text and graphics, and explore the computer’s potential for developing new forms of media content. How these tools relate to marketing, educational tools, social communications, advertising and public relations is also explored.

Course goals and introduction
This course will teach students how to utilize industry standard media production tools to develop a rich interactive product.

Learning outcomes and instruments of assessment
Upon successful completion of this course, students will be able to:

  • discuss tools relevant to the web and rich media development
  • identify design elements (such as line, shape, and texture) and principles of composition    (such as space, rhythm, and depth) within the context of rich media sites and applications
  • evaluate websites in regards to design choices and overall effectiveness
  • design and produce media rich interactive applications

Methods of assessment will include:

  • lecture presentations
  • facilitated discussions
  • collaborative and cooperative learning
  • student presentations

Grading formula
Students are expected to be on-time for each class and ready to actively participate in class exercises and discussions. More than one absence will affect your grade.  After three absences, you may be asked to withdraw from the class. Keep in mind that punctuality and class participation are factors in determining your final grade.

There will be no final examination. Students will be graded as follows:
30% Mid Term
30% Attendance and Class Participation
40% Final Project
Late assignment will be go down one full grade each late week for 2 weeks. Projects received more than two weeks late will receive a failing grade. Final project’s must be delivered on time with no exception for lateness.

Description of assignments
Throughout the semester students will complete weekly assignments which will ultimately culminate in the completion of their final project
The Final Project

Student will create a rich media application, web site or interactive narrative. The project can be based on a real or fictional product, an artist, musician or writer, fictional or nonfictional narrative, or personal portfolio. Project requirements include the following elements

  • Introduction Animation or Video
  • Branded visual identity or layout and interface
  • Functional interface with navigation between 5 or more sections/pages

Policy for make-up exams and missed or late assignments
Under extenuating circumstances and in consult with a student’s advisor, extensions may be given.
Attendance policy
Be on time and do not miss more than two classes without a valid written excuse. Being late three times is equivalent to one absence. Being absent more than two times without a valid written excuse is grounds for dismissal from the course. Due to the amount of material covered is is mandatory that students are in class every week.
Withdrawal policy
A student may withdraw from a course without penalty through the end of the 8th week of class during a 14- or 15-week semester and through the 8th meeting during an 8week course cycle. After this, the student must be doing passing work in order to receive a W grade. Students who are not passing after the 8th week or equivalent will be assigned the grade of WF.
It is the student’s responsibility to inform the instructor of his/her intention to withdraw from a course. If a student has stopped attending class without completing all assignments and/or examinations, failing grades for the missing work may be factored into the final grade calculation and the instructor for the course may assign the grade of WF. The grade of F is used for students who have completed the course but whose quality of work is below the standard for passing.
Withdrawal forms are available in departmental offices and once completed must be filed
with the registrar. Students should be reminded that a W notation could negatively impact
their eligibility for financial aid and/or V.A. benefits, as it may change the student’s
enrollment status (full-time, part-time, less than part-time). International students may
also jeopardize their visa status if they fail to maintain full-time status.
Academic integrity and plagiarism policies
All social media activity, especially blogs, will be closely monitored for any unoriginal text and images. Content theft in any form will not be tolerated in this class and will be immediately escalated to the chair of the department and the dean of students.
From the student handbook:
Each student enrolled in a course at NYIT agrees that, by taking such course, he or she consents to the submission of all required papers for textual similarity review to any commercial service engaged by NYIT to detect plagiarism.  Each student also agrees that all papers submitted to any such service may be included as source documents in the service’s database, solely for the purpose of detecting plagiarism of such papers.
Plagiarism is the appropriation of all or part of someone else’s works (such as but not limited to writing, coding, programs, images, etc.) and offering it as one’s own. Cheating is using false pretenses, tricks, devices, artifices or deception to obtain credit on an examination or in a college course. If a faculty member determines that a student has committed academic dishonesty by plagiarism, cheating or in any other manner, the faculty has the academic right to 1) fail the student for the paper, assignment, project and/or exam, and/or 2) fail the student for the course and/or 3) bring the student up on disciplinary charges, pursuant to Article VI, Academic Conduct Proceedings, of the Student Code of Conduct.
Library Resources
All students can access the NYIT virtual library from both on and off campus at www.nyit.edu/library.  The same login you use to access NYIT e-mail and NYITConnect will also give you access to the library’s resources from off campus.
On the left side of the library’s home page, you will find the “Library Catalog” and the “Find Journals” sections.   In the middle of the home page you will find “Research Guides;” select “Video Tutorials” to find information on using the library’s resources and doing research.
Should you have any questions, please look under “Library Services” to submit a web-based “Ask-A-Librarian” form.
Support for students with disabilities
NYIT adheres to the requirements of the Americans with Disabilities Act of 1990 and the rehabilitation Act of 1973, Section 504. The Office of Disability Services actively supports students in the pursuit of their academic and career goals. Identification of oneself as an individual with disability is voluntary and confidential. Students wishing to receive accommodations, referrals and other services are encouraged to contact the Office of Disability Services as early in the semester as possible although requests can be made throughout the academic year.

Schedule of Dates By Week

  1. Photoshop Part 1  Tools,  Branding and Design Principles
  2. Photoshop Part 2  Filters, Effect, Layers Assignment: Project proposal
  3. Photoshop Part 3  Filters, Effect, Layers Design in regards to interactive Assignment: Info architecture/content outline
  4. Flash Part 1 Assignment: Wireframes
  5. Flash Part 2
  6. Flash timeline based animation Part 1 , Interface design principals Assignment: Landing Page Design Review
  7. Flash timeline based animation Part 2 Assignment: Video or animation, storyboard complete
  8. Flash integration with other Photoshop and Premiere Assignment: Mid Term – Landing page with interface and brand complete
  9. Premiere video editing basics
  10. Premiere/Media Encoder Video and Audio file types for rich media
  11. Flash Actionscript 3.0/Object Oriented Programming Basics Part 1, Programming concepts- objects, object properties, variables, functions, events, loop
    Stop(), gotoAndPlay(), Assignment: Video/Animation complete
  12. Flash Actionscript 3.0/Object Oriented Programming Basics Part 2 Programming concepts- instantiation, class names vs instance names
  13. Flash Actionscript 3.0/Object Oriented Programming Basics Part 3 Programming concepts- classes/ importing, OOP syntax, event listeners, scope
  14. Flash Video and Audio  Assignment: Interface Functionality complete
  15. Project Reviews

 


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E-blast Subscription

For monthly application hosting service. 

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Comm 350 M04

Mass Communication Problems

Comm 350 M04
Course Outline

Instructor’s information

Name: Michael Gallina
E-mail: huemansdesign@gmail.comThis e-mail address is being protected from spambots. You need JavaScript enabled to view it
Website: www.huemans.com
Office hours: By appointment

Course information

Term and date: Fall 2011
Course number and section: COMM-350-M04
Credits: 3
Meeting times: Wed 3:00 – 5:00 pm
Building and room number: West 61st Street, Room 919

Required texts (including ISBN numbers)

Inbound Marketing: Get Found Using Google, Social Media, and Blogs by Brian Halligan, Dharmesh Shah and David Meerman Scott, ISBN-13: 978-0470499313
Groundswell: Winning in a World Transformed by Social Technologies by Charlene Li and Josh Bernoff,

·  ISBN-10: 1422161986

·  ISBN-13: 978-1422161982
Recommended

SmartBrief on Social Media: http://www.smartbrief.com/news/socialmedia
Social Net Daily: http://www.socialnetdaily.com/

Course description from catalog

From blogging to Facebook, LinkedIn to Ning, social media use is increasingly widespread and is garnering more and more media attention. Traditional outbound methods of marketing and advertising are proving less and less effective as the medium and means for delivering our messages are increasingly becoming dominated by social media technologies.  As society and businesses struggle to understand how to communicate within this new process, innovative web and mobile implementations are being developed every day. Mass communication problems seeks to investigate and understand how businesses can successfully express their brand and their product in this new socio-technological landscape.

Course goals and introduction

This course will teach students how to develop a social media plan for a company, use the most popular platforms well for business purposes and measure its success.

Learning outcomes and instruments of assessment

Upon successful completion of this course, students will be able to:

  • Leverage social media for businesses in order to increase awareness, influence, care and trust
  • Develop effective marketing campaigns using social media
  • Measure the effectiveness and quality of social marketing campaigns
  • Discern trends on the web and stay ahead of the curve
  • Determine which social media are best for different types of businesses and audiences
  • Track and measure the progress of a company’s social media initiatives.

Methods of assessment will include:

  • Class participation
  • Student blog
  • Twitter, Facebook, LinkedIn, wiki and other social media platform activity
  • Viral video
  • Peer review
  • Final project(Culmination of course work as final campaign)

Grading formula

  • 15% Class participation
  • 15% Assignments
  • 20% Twitter/Facebook/LinkedIn/wiki and other social media platform activity
  • 10% Peer review & rebuttal
  • 40% Final project

 

Description of assignments

Reading the assigned texts is pivotal to each class. Having that background knowledge will enable students to engage in conversation during the class by asking and answering questions and sharing insights and experiences.

Each week, students will be required to Blog on a topic of their choosing and to comment on at least one other student’s blog post. Blog activity will be graded based on best practices, including use of categories, tags, intra-text links, regularity and consistency as well as on comments to other student’s blog posts.

Students will set up Facebook, Twitter and LinkedIn profiles and will keep the class wiki updated on their activities – how long they were on each site, what they did there, whose blog they commented on (if any). They will also drive the Facebook Fan Page once that is set up by providing updates on their blogs, activities, extra reading, etc.

Facebook activity will be graded based on a student’s engagement with the class Fan Page.

Twitter activity will be graded based on implementation of best practices, including topicality, consistency, Twitter handle, profile customization and URL shortening.

LinkedIn activity will be based on engagement with the platform through groups and questions, as well as profile best practices, as will be taught in class.

Students will keep a log of all their social media activity on their personal pages on the class Wiki. Wiki logs will include details of the use of each platform as each one is introduced. The wiki will also include optional discussions about class topics and assignments to allow the influence and conversations typical of social media to be reflected in the class.

The Peer Review is the equivalent of a mid-term exam. Each student in the class will review one other person’s entire social media activity within the class, including their Facebook, blog, Twitter and commenting activity with an eye towards all the best practices discussed throughout the class, including frequency, follow-up, engagement and thoroughness. The review will be written (3 – 5 pages) and handed in to the professor and the student. The following week, the two students, reviewer and reviewee, will discuss the review for 5 – 7 minutes in class, with the reviewee leading the conversation after the reviewee provides a brief summary. Students will be graded on the review they write and the conversation they lead about the review they receive.

The Final Project

Option 1:
Student will build an actual viral/inbound marketing campaign using social media and SEO techniques discussed in the class. This campaign can be based around any one of the options listed below:

  • An actual product such as a tool, a clothing line, virtually anything
  • A fictional product
  • A digital product/products such as a mobile or web app, digital art, music, film or video
  • Based around ones own fictional or non-fictional writing

Option 2:
Student will complete a 5 page written review of a company’s current construct a social media activity across all platforms – Twitter, Facebook, LinkedIn, YouTube and other video platforms, reviews, forums, blogs, etc. Students will use the lessons from the entire semester and the reading to evaluate how the company attempts to build a sense of community, review and critique what it does currently and make recommendations for how it can improve. The section on “how to improve” should be of significant length – at least one full page. Details will be discussed at length in class.

Policy for make-up exams and missed or late assignments

Under extenuating circumstances and in consult with a student’s advisor, extensions may be given.

Attendance policy

Be on time and do not miss more than three classes without a valid written excuse. Being late three times is equivalent to one absence. Being absent more than three times without a valid written excuse is grounds for dismissal from the course.

Withdrawal policy

A student may withdraw from a course without penalty through the end of the 8th week of class during a 14- or 15-week semester and through the 8th meeting during an 8week course cycle. After this, the student must be doing passing work in order to receive a W grade. Students who are not passing after the 8th week or equivalent will be assigned the grade of WF.

It is the student’s responsibility to inform the instructor of his/her intention to withdraw from a course. If a student has stopped attending class without completing all assignments and/or examinations, failing grades for the missing work may be factored into the final grade calculation and the instructor for the course may assign the grade of WF. The grade of F is used for students who have completed the course but whose quality of work is below the standard for passing.

Withdrawal forms are available in departmental offices and once completed must be filed
with the registrar. Students should be reminded that a W notation could negatively impact
their eligibility for financial aid and/or V.A. benefits, as it may change the student’s
enrollment status (full-time, part-time, less than part-time). International students may
also jeopardize their visa status if they fail to maintain full-time status.

Academic integrity and plagiarism policies

All social media activity, especially blogs, will be closely monitored for any unoriginal text and images. Content theft in any form will not be tolerated in this class and will be immediately escalated to the chair of the department and the dean of students.

From the student handbook:
Each student enrolled in a course at NYIT agrees that, by taking such course, he or she consents to the submission of all required papers for textual similarity review to any commercial service engaged by NYIT to detect plagiarism.  Each student also agrees that all papers submitted to any such service may be included as source documents in the service’s database, solely for the purpose of detecting plagiarism of such papers.

Plagiarism is the appropriation of all or part of someone else’s works (such as but not limited to writing, coding, programs, images, etc.) and offering it as one’s own. Cheating is using false pretenses, tricks, devices, artifices or deception to obtain credit on an examination or in a college course. If a faculty member determines that a student has committed academic dishonesty by plagiarism, cheating or in any other manner, the faculty has the academic right to 1) fail the student for the paper, assignment, project and/or exam, and/or 2) fail the student for the course and/or 3) bring the student up on disciplinary charges, pursuant to Article VI, Academic Conduct Proceedings, of the Student Code of Conduct.

Library Resources

All students can access the NYIT virtual library from both on and off campus at www.nyit.edu/library.  The same login you use to access NYIT e-mail and NYITConnect will also give you access to the library’s resources from off campus.

On the left side of the library’s home page, you will find the “Library Catalog” and the “Find Journals” sections.   In the middle of the home page you will find “Research Guides;” select “Video Tutorials” to find information on using the library’s resources and doing research.

Should you have any questions, please look under “Library Services” to submit a web-based “Ask-A-Librarian” form.

Support for students with disabilities

NYIT adheres to the requirements of the Americans with Disabilities Act of 1990 and the rehabilitation Act of 1973, Section 504. The Office of Disability Services actively supports students in the pursuit of their academic and career goals. Identification of oneself as an individual with disability is voluntary and confidential. Students wishing to receive accommodations, referrals and other services are encouraged to contact the Office of Disability Services as early in the semester as possible although requests can be made throughout the academic year.

 

Schedule of Dates

Week 1: Introductions
We’ll be addressing the following questions: What’s marketing? What’s a brand? How do brands engage their audience and keep them interested. What was new media, what is social media and how did it come to be? Why is social media important?

Week 2: Communities, Blogs and RSS
We’ll be discussing: What a blog is, why we’re talking about it first, why it matters and how to do it well. SEO(Search Engine Optimization) basic concepts

Read chapters 1 & 2 in Inbound Marketing, pages 17 – 21, 31 – 34 and chapter 10 in Groundswell

Week 3: Blog Follow-up & Wikis
Wikis are platforms for collaborating on work. How can businesses use wikis to improve efficiency and enhance creativity across teams and between employees and vendors?

Read chapters 3 & 4 in Inbound Marketing, pages 24 – 26 & 220 – 225 in Groundswell

Week 4: Social Objects
Social objects are what make the Web an interesting place. They go by a variety of names – viral videos, retweetable posts, etc – but what are they? How do they make a difference and how can they be used by businesses to drive awareness?

Read chapter 5 in Inbound Marketing, pages 34 – 37 & chapter 3 in Groundswell

Week 5: Social Networks: Facebook, LinkedIn & Whatever Happened to MySpace?
From Friendster to MySpace to Facebook and LinkedIn: the evolution of friending and what it all means to businesses trying to engage their audiences.

Read pages 85 – 103 in Inbound Marketing, pages 21 – 24 & chapter 4 in Groundswell

Week 6 & 7: The Twittersphere Part 1 & 2
Is Twitter important or a fad? Are your friends busting your chops about taking the “Twitter class” or jealous you got in? How to compress your products, services, business, opinions and life into 140 keystrokes and have it make a difference? Why is the Twittersphere so big and why does it have the ability to create or destroy a brand’s reputation?

Read pages 103 – 108, 120 – 126 in Inbound Marketing, chapter 5 in Groundswell

Week 8: Demos & Presentations PLUS Peer Review Prep
The value of demonstrating products and even expertise is obvious. But how do you do it (and do it well)? We’ll also be discussing how to structure the peer reviews to be presented in two weeks.

Read chapter 8 in Groundswell

Week 9: Photos & Podcasting Your Brand – from Flickr to iTunes to YouTube
Everything is going social – even pictures and bookmarks. This week, we look into how they can make your brand more transparent, drive traffic to your site and interact with your audience.
And what’s a podcast? How can companies use podcasts (audio and video) and Webinars to enhance their brand, build their audiences and encourage sales? How does audio and video enhance blogs and encourage interaction? How do platforms like iTunes and YouTube help you get the word out about your business?

Read pages 108 – 120 in Inbound Marketing, chapters 7 & 8 in Groundswell

Week 10: Peer Review

This week, we will all be reviewing the status of all your online activity associated with this class. Each person will talk with their reviewer about their review in front of the class for 5 to 7 minutes to discuss the review’s contents. You will be graded on your review of someone else and how you comment on your own review for a total of 20% of your grade.

Week 11: The Future of the Corporate Website / Conferences and Events 2.0
How is all of this technology changing how more traditional business assets, like Web sites, and events and conferences take shape?

Reread Chapters 1 & 2 in Inbound Marketing

Week 12: Constructing a Social Media Plan
All these different moving parts are interesting, but a business needs to put them all together to make a cohesive plan. What do those plans look like and what makes one good?

This is prep for your final project, due on December 17. DO NOT MISS THIS CLASS!

Read chapters 8, 9 & 10 in Inbound Marketing.

 

Week 13: Hiring for Social Media
Companies are hiring right now for people who understand how to use social media for business purposes. What skills are right for these roles? Would you want to be a company’s social media expert? What qualifies someone as an expert in such a new technology?

Read Chapter 12 in Inbound Marketing, chapter 9 in Groundswell

Week 14: What’s New & Review
In social media years, we started this class eons ago. What’s emerged since we began? How is our text book already out of date? How can you incorporate these new things into your social media plan? We will also review everything for your final project, due May 27 and continue to discuss how to write a social media plan.

Read chapter 12 in Groundswell

 

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